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1. Any news on the replacement for the Hyperion MWD bonus? - in Ships and Modules [original thread]
I guess there is a simple reason why Tux cannot put in a pure blaster bonus: Blasters and Railguns are at least in TL1 the same type of weapon and use the same skill: hybride So he cannot (programming-wise) put a bonus on a ship which only boos...
- by Demon Johnson - at 2006.10.05 14:11:00
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2. Obelisk Setups - in Ships and Modules [original thread]
Hi! I am looking for a nice level 4 kill mission setup for my obelisk. Any suggestions? I did some Quickfitting. Here is what I think about:
- by Demon Johnson - at 2006.09.01 07:27:00
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3. FOF missiles - in Ships and Modules [original thread]
AFAIK they hit the closest target that agressed you. But I am not 100% sure.
- by Demon Johnson - at 2006.01.25 08:23:00
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4. Improvements - in Ships and Modules [original thread]
Ermm..just to get it right: 1.) Hull resistance for damage controls is NOW active on TQ right? 2.) The describtions of basic and TL1 damage controls donŠt count, ALL damage controls give hull resistance now, right?
- by Demon Johnson - at 2006.01.24 16:00:00
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5. ECM the new DEADLY WEAPON - in Ships and Modules [original thread]
The only thing you can do to help a friend in a war without agressing is to use a shipscanner on your target and tell your m8 his setup. Besides, a very good tactik in empire wars (best combined with a passiv targetter)
- by Demon Johnson - at 2006.01.15 09:11:00
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6. Racial and Multispectral ECMs vs Range - in Ships and Modules [original thread]
Originally by: Lithiani He could well have had ECCM fitted. Either that or you just got unlucky. The man (? no picture) is right!
- by Demon Johnson - at 2006.01.15 09:07:00
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7. Nos Penalty in Developmnent - in Ships and Modules [original thread]
Originally by: DetaurusisGod All of my accounts will be cancelled when nos is touched do not even 'improve' it Missiles were not improved drones were not improved ECM was not improved nerf nerf nerf this game is becoming ridiculous ...
- by Demon Johnson - at 2006.01.05 09:56:00
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8. [RMR] Th0rax setups - in Ships and Modules [original thread]
Originally by: Breed Love You need a magstab or two on a thorax to really do some decent damage. Hmm...so replace the two hardeners with a nano membrane and a magstab? Or a active exp hardener plus magstab?
- by Demon Johnson - at 2006.01.04 09:27:00
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9. we need anti-nos mod - in Ships and Modules [original thread]
IMHO make the amount of cap nosed dependant on the signiture radius. But a large NOS should still hurt a frig more than a small nos, perhaps 2-3 times as much as a small NOS, but not more. So a BS can still drain the cap of a MWD-frig, but not wit...
- by Demon Johnson - at 2006.01.04 09:18:00
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10. Maintenance Drones - in Ships and Modules [original thread]
No. You cannot target yurself, so you cannot aktivate the drones on yourself.
- by Demon Johnson - at 2006.01.03 08:59:00
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11. [RMR] Th0rax setups - in Ships and Modules [original thread]
Originally by: Skreed 1 x 1600mm Plate (why change such a beautiful setup) Hmm...because you have now after RMR a agility like a BS and need ages to accelerate? I am thinking about a medium rail PvP setup with a 1600, but imho the m...
- by Demon Johnson - at 2006.01.03 08:58:00
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12. Damage Controlls - in Ships and Modules [original thread]
I too hope it is a bug, not a feature. After the thorax-Dronebay nerf we rax pilots can now fit medium blaster, but must sacrifice the 1600 plate to do so. So the damage control module would give us at least a chance to get close to the enemy unti...
- by Demon Johnson - at 2005.12.18 13:36:00
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13. Thorax, Vexor in RMR - in Ships and Modules [original thread]
If you have something against the drones (web plus small rails e.g.) you could beat the vexor. The longer combat in RMR may give you the time to shoot down all drones b4 he get through you structure. As always in EVE: depends on your fitting
- by Demon Johnson - at 2005.12.11 13:09:00
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14. Freighters - in Ships and Modules [original thread]
ermm...star...gate?
- by Demon Johnson - at 2005.11.29 09:30:00
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15. New drones, modules and what not - in Ships and Modules [original thread]
They said all drone bays will be reduced. So a Domi might be able to hold 7 drones or so max. Old man says: You donŠt win a war with hundreds of TL2 items. You win it with millions of tritanium and pyrite.
- by Demon Johnson - at 2005.10.31 14:47:00
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16. New drones, modules and what not - in Ships and Modules [original thread]
Edited by: Demon Johnson on 31/10/2005 14:50:26 They said all drone bays will be reduced. So a Domi might be able to hold 7 drones or so max. EDIT: Ah, found it in the blog: "# Drone bays reduced to half of what they are today"
- by Demon Johnson - at 2005.10.31 14:47:00
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17. New drones, modules and what not - in Ships and Modules [original thread]
Hmm...love it. But i donŻt like the "thermal only" bonus. On the otrher hand: If the vexor and the domi can hold more than 5 medium/large drones in their bay, they can switch between EWAR and damage drone. Old man says: You donŠt win a war wi...
- by Demon Johnson - at 2005.10.31 14:38:00
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18. New drones, modules and what not - in Ships and Modules [original thread]
Hmm...love it. But i donŻt like the "thermal only" bonus. On the otrher hand: If the vexor and the domi can hold more than 5 medium/large drones in their bay, they can switch between EWAR and damage drone.
- by Demon Johnson - at 2005.10.31 14:38:00
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19. PLEASE-can we get some indicator when the own ship is being SCRAMBLED? - in Ships and Modules [original thread]
signed. Old man says: You donŠt win a war with hundreds of TL2 items. You win it with millions of tritanium and pyrite.
- by Demon Johnson - at 2005.10.12 15:19:00
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20. Warp Core Stabs: Pros and Cons - in Ships and Modules [original thread]
I think WCS should have some bad negativ bonus like -90% to capacitator recharge. So you fit them when you really want to run, but no hit AND run. Remember: No hands...no cookies.
- by Demon Johnson - at 2005.09.27 07:47:00
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